LARPs

For the firest time in recorded history, Conpulsion will have a LARP in every gaming slot.  But what LARPs, I hear you ask?  Just look below!




Game: The Court of Ferns
Session(s): Saturday Morning
GM: Malcolm Campbell

Age Rating: Child Friendly

Trigger Warnings: None.

Short Hook: Be a courtier or petitioner in the fantastical and surreal Court of Ferns. A light hearted LARP that is suitable for first time larpers and children.
We accept latecomers.

Longer Description: Be a courtier or petitioner in the fantastical and surreal Court of Ferns. A light hearted LARP that is suitable for first time larpers and children.
Written by Alexa Kirchner and the full text is available here:http://www.goldencobra.org/pdf/2019/The%20Court%20of%20Ferns%20Rules.pdf


Game: Paranormal – Heed The Call
Session(s): Saturday Morning or Sunday Morning
GM: Duncan McNulty and Kevin Fox

Age Rating: Adult Only

Trigger Warnings: This is a game of supernatural horror – assume all the triggers!

Short Hook: A non-contact, horror investigation game set in the modern era. Those who protect the city from supernatural threats have been overrun by some unknown threat. You are being sent in to find out what happened to them and deal with the situation by any means necessary.

Longer Description: A garbled radio message was received just under twenty four hours ago indicating that the Last Bastion had fallen. With the local Wardens gone, there is nothing to hold back the tide of supernatural darkness from engulfing the city. That is, apart from you. Whoever could be drafted at short notice to go in and find out what is going on. Undermanned and under resourced you have to investigate the Last Bastion and deal with whatever has befallen it.
Maximum Effort is a non-contact, live action roleplaying game encouraging heavy immersion and collaborative play. Utilising swift gaming mechanics to keep things moving whilst allowing players to take complete control over the flow of the game.
Paranormal is a setting bolt on for Maximum Effort, shifting the games focus to investigating and dealing with supernatural horrors. Playing the remnants of a once great organisation, the players strive to save mankind from the things that go bump in the night.


Game: Sign: A Game About Being Understood
Session(s): Saturday Afternoon or Saturday Evening
GM: Pooka

Age Rating: Child Friendly

Trigger Warnings: May include themes of parental illness/death and child neglect

Short Hook: A live-action game based on the true story of Nicaraguan Sign Language, where deaf children in a country with no official sign language spontaneously created their own.

Longer Description: Nicaragua in the 1970s had no form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could — they created one. In Sign, we follow a small piece of their journey.


Game: The Best of the Wurst
Session(s): Saturday Afternoon
GM: Claire Mosudale

Age Rating: Adult Only

Trigger Warnings: Nazi’s, WW2, Guns, Romance

Short Hook: Best of the Wurst is a lighthearted game set in a small town in occupied France during the Second World War (it is Largely inspired by the BBC TV series Allo Allo)

Longer Description: It is the evening of Friday 13th November 1942. You are in Occupied Brittany, in the sleepy town of Quimper, near Brest. In the Castle Quimper Hotel, a Wurst tasting is being arranged, ably supported by eminent charcutières and the hotel staff. There is a buzz in the air, as a very important guest is anticipated by all present…


Game: They Come at Night
Session(s): Sunday Morning
GM: Gordon McDonald

Age Rating: Neutral

Trigger Warnings: Building friendships and then potentially losing those friends is key to the design of the game. The main threat is chosen by the players as part of the game.

Short Hook: You are a small group of survivors at the end of the world. THEY are still out there and at night they try to get in. The game is set in your group’s shared safe place after you have finished scavenging and building for the day and before THEY start trying to get in.

Longer Description: You are a small group of survivors at the end of the world. THEY are still out there and at night they try to get in. You found each other and have made this place as safe as you can, but every night there seems to be more of THEM.
The game is set in your shared safe place after you have finished scavenging and building for the day and before THEY start trying to get in. It is a game about how you deal with being in that stressful situation and the bonds you build. Between each game you can be hurt or killed by THEM. Either because they broke in during the night or because something happened while you were out looking for supplies.
The army is coming to save you, it’s on all the emergency broadcasts. You just need to survive six nights until they can arrange an extraction in your area.
No costume required.


Game: Boffo’s Birthday Bash
Session(s): Sunday Afternoon
GM: Laura Glendinning & Julien Sindt

Age Rating: Neutral

Trigger Warnings: Alcohol, mild abstracted violence, relationship problems

Short Hook: The usual cast of Drones Club members, hopeless romantics, and otherwise jolly good eggs (with the occasional Frightful Aunt) are making their way to Tudleigh Hall for Cyril “Boffo” Boffingham’s 24th birthday extravaganza in this 1920s British High Society LARP based on the works of P.G. Wodehouse.

Longer Description: Cyril “Boffo” Boffingham is celebrating his birthday in style. He has invited an assortment of fellow members of the Drones Club and other good eggs to help him mark the occasion. Unfortunately a few blighters and an unavoidable Aunt or two always manage to make their way onto the guest list… There’s also the small matter that Cyril needs to get married within the next 12 months in order to inherit the family estate!
“Boffo’s Birthday Bash” is a LARP for 20 players set in the 1920s British High Society of P.G. Wodehouse that will involve an MP, a fortune teller, hopeless romantics in spades (with some likely also in spats), and the occasional stiff drink. Though prior knowledge of the works of Wodehouse may prove useful, this is by no means necessary.