Saturday Afternoon RPGs

You’ve properly had a chance to wake up by now on the first day of the con, the perfect time to bite into a game.
All games run from 15:00-18:00

 


Game: Dragonshard Heist
System: 5e Ebberon
GM: Richard Coates

Age Rating: Neutral

Trigger Warnings: None

Short Hook: Rollicking Wild West style Steampunk fantasy with players cast as outlaws, goblins as Indians and necromantic lawmen.

Longer Description: Wanted! Dead, Alive or Undead: the PC ( insert chosen name here) gang. Reward 500gp. You tear down the poster and laugh: you’ve not even got started yet! You’ve heard rumours that a Warwagon is coming through town carrying a consignment of dragonshard crystals: fantastically valuable gems vital to magical technology.
It will be very well defended: perhaps the native goblins might help?




Game: Everyone is John
System: Everyone is John
GM: Rowan Edmunds

Age Rating: Neutral

Trigger Warnings: Mental health issues are a key theme due to the nature of the game.

Short Hook: John is a dangerously unstable person who has been released from an insane asylum. He has voices in his head that control him and get him to complete various tasks. You are those voices.

Longer Description: As the voices in Johns head you each have to compete to cause John to complete basic everyday tasks and extraordinary feats for points. Unfortunately John is terrible at everything and you can only help so much.
As players in this game you will each be presented with a hard task and an easy task for John to complete for you to win and two specialities: one mundane and one extraordinary. You will have 10 willpower that you use to bet to decide who controls John’s next action. The success of the action will be determined by the roll of a dice with the task being easier with more willpower or skill applied.
You will be asked to contribute task and skill ideas to the skill/ task pool
As a GM I will be describing the actions of John, keeping track of willpower usage and determining if the conditions for a task or skill usage are met. I will also be regulating task difficulties.



Game: Into the Lantern of Wyv
System: Into the Odd
GM: Brian Ashford

Age Rating: Neutral

Trigger Warnings: Violence, perhaps occasional gore.

Short Hook: The tomb of the wizard Radomenus has floated in the sky above the bay for a hundred years. It must be full of incredible treasures, if only you can reach them. Using the Into The Odd system, super-light and occasionally brutal for maximum tomb-robbing fun.

Longer Description: The tomb of the wizard Radomenus has floated above the bay for a hundred years. An enormous stone pyramid-like structure hanging is the sky. It must be full of incredible treasures, if only you can reach them. Rumour has it there’s a flying boat nearby, although the sailor who told you of it also spoke of flocks of enormous birds… But when was anything worthwhile ever easy?
Using the super-light and occasionally brutal Into The Odd system, you will be able to generate your own characters and get straight into the action.



Game: Remembering Caroman
System: RuneQuest: Role-playing in Glorantha
GM: Paul O’Sullivan

Age Rating: Neutral

Trigger Warnings: Death, war, psychological trauma.

Short Hook: Can the adventures help an angry ancestor spirt locate a lost relative?

Longer Description: The war has been won. Freedom has been earned in blood. Before the work of building the future the clan’s ancestors must be honoured. When one spirit angrily demands justice, the adventures must uncover hidden truths of battle lost more than a generation ago.



Game: Secrets of Sokol Keep
System: Dungeons and Dragons 5th Edition
GM: Mark Palmer

Age Rating: Neutral

Trigger Warnings: Possible zombies

Short Hook: Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

Longer Description: Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!
This is a Dungeons and Dragons Adventurer’s League adventure for Tier 1 (Levels 1 – 4). If you have an existing AL character in this tier then you can use that character, otherwise pre-generated characters will be provided.



Game: Star Trek: Prospero
System: Star Trek Adventures
GM: Richard Greene

Age Rating: Neutral

Trigger Warnings: Refugee crisis, xenophobia, natural disaster

Short Hook: On the edges of Federation Space the crew of the USS Prospero struggle to stay true to Federation ideals in the wake of a Galactic disaster. What does the fall of a Star Empire mean for the lives of common folk?

Longer Description: In the wake of the Romulan supernova refugees flood outwards from the collapsing Star Empire. The crew of the USS Prospero find themselves going from being on a milk run around the Federation border colonies to being on the front lines of a humanitarian crisis of Galactic proportions. Can they protect the interests of the colonists who are depending on them? Can they find it in their hearts to trust an old enemy in the midst of tragedy? Are they struggling against cruel fate and circumstance or is there another enemy lurking in the shadows, waiting to turn disaster into absolute ruin?



Game: The First Woman On Mars
System: Manifold
GM: Martin Pickett

Age Rating: Neutral

Trigger Warnings: Colonialism, class system

Short Hook: Find the missing woman before the whole Martian colony bursts into violence

Longer Description: Gertrude Kaur Featheringstone, The First Woman, commander of the landing capsule that brought humans to Mars. One of the most loved and respected people in the Martian colony and a fierce advocate for the poor. Her husband Paramjit Singh is one of the First Men, the survivors of the 23rd Sikh Pioneers who were the first men to step foot on Mars. He needs your help, because his wife has gone missing and he fears something dreadful may have happened. If she has been harmed, it could cause riots.
Can you find Gertrude and return her before anyone else notices?
A game of Scientific Romance and Steampunk adventure, set on the Victorian colony of Mars.



Game: The Old Lady and her Lost Cats
System: Pathfinder
GM: Eloise Rennie

Age Rating: Neutral

Trigger Warnings: None

Short Hook: You are on a mission to find all the cats in the land and give them back to the kind old lady who lives in the woods.

Longer Description: You emerge from the woods to see a lovely plot of land with a lake and a cabin. Outside the cabin is an old lady looking for her lost cats! Will you help her?



Game: To Save A City
System: Superlatives
GM: Calum Kitching

Age Rating: Neutral

Trigger Warnings: None

Short Hook: The city of Opportunity has found itself trapped and a strange subterranean realm and needs some might heroes to come to its rescue.

Longer Description: After a particularly dramatic super battle the city of Opportunity has found itself in an awkward position- trapped in a sea of magma deep beneath the Earth. Now its heroes must find a way to either adapt to their new circumstances or return to the surface. However they face many obstacles: an empire of newt people, displaced demons and the supervillains who fell with them, among others.



Game: Trouble in the power station
System: Into the Odd
GM: Jamie Prentice

Age Rating: Neutral

Trigger Warnings: Underground, some confined spaces, possibly fighting

Short Hook: The ground shakes, and the lights flicker. Something bad is happening over at the power station, and someone needs to go in and sort it right away, time is running out!

Longer Description: It is winter, in the streets of Bastion. The ground shakes, and the lights are flickering. Something bad is happening over at the power station, and someone needs to go in and sort it right away, time is running out!
You play a group of people with the skills that might come in handy.
Into the Odd is a lightweight game in the OSR tradition.



Game: Twinned With Darkness
System: Darkness Fading
GM: Duncan McNulty

Age Rating: Adult Only

Trigger Warnings: Blood, Child Mortality, Drugs, Sex, Torture

Short Hook: The characters wake up in the aftermath of a massacre with no idea of how they got there; in fact, no memories at all. Other than the dead the bare wooden room is empty and still. Who are they? What happened here? What does it all mean?

Longer Description: Darkness Fading is primarily a game about light. In the centre of the Enlightened Lands lies the Luminescence; a giant ball of burning energy that is the source of all light and heat. Surrounded by mountains inhabited by monks who study it, the Luminescence sheds its lights across the terrain penetrating all solid objects. There is no escaping the light as it passes through walls and shadows are unknown. However, with distance, it dims till finally it gives way to the darkness that surrounds the Enlightened Lands on all sides. Whilst currently under development by Nanuk Ambitions, Darkness Fading is due for release in 2022. It is a setting with elements of both high and low fantasy that brings a unique twist to the genre. Using a combination of dice and beads for its mechanics, the system encourages dynamic combat, functional magic and quick skill resolution. This is your chance to get an early play and find out what it is all about. As for this scenario … anything I tell you would just ruin your fun!



Game: What Was Will Be Again
System: Echoes
GM: Kevin Fox (Nanuk Ambitions)

Age Rating: Neutral

Trigger Warnings: Abduction, Drug Use, Addiction, Physical and Emotional Abuse, Torture, Use of Religious Figures out of Accepted Religious Context, Violence, Death.

Short Hook: When you realise you are a singer in the song of reality will you change it?

Longer Description: A group of students at a party become aware of their ability to shape reality by entering the chorus and altering the song of creation – however as soon as they do they themselves become visible to those who enforce the stasis at any and all costs.