Title: Worm Moons and Mad Hares and Mayhem Oh My!
System: Liminal
GM: ABS
Age: Teen (ages 12+)
Genre: Folk Horror/Urban Fantasy
Tags: NA
Players: 2-5
Content warnings: Folk Horror, Eldritch happenings, Modern Life
Description: Spring is stirring and it is not just the flora and fauna that are awakening it seems like the fickle and the fae are too…
The eldritch grapevine is buzzing and everything seems to be going a wee bit doolally.
Who is leaving the hare head graffiti everywhere #BawdYoungTeam? In chalk in plain sight and in other signs for those that have The Sight… Is the Worm Moon also being a Blood Moon stirring the cauldron?
Barely recovered from their Candlemas adventures up the Pentlands our intrepid crew need to brace themselves for the madcap mischief being unleashed on the streets of Auld Reekie.
A playtest of ‘Worm Moons and Mad Hares and Mayhem Oh My!’ the next scenario of the Seasons of the Sun campaign as our intrepid, arcane adventurers investigate mysterious goings on in the streets and Seven Hills of Edinburgh.
Game- System: Liminal – https://modiphius.net/products/liminal-quickstart has a free copy of the Quickstart Guide
Title: Call of Cthulhu: THE CRACK’D AND CROOK’D MANSE
System: Call of Cthulhu 7th Edition
GM: Alice (Eddie) Grevers
Age: Adult Only (ages 16+)
Genre: Lovecraftian/Gothic Horror (can be goofy at times)
Tags: Rules Lite, Newbie Friendly
Players: 2-4
Content warnings: violence, gore, disfiguration, death, discrimination, murder (human and animal)
Description: Investigators are called upon by the local attorney in the village of Gamwell; the Dodge Brothers. You have been tasked with investigating the disappearance of the locally beloved millionaire, archaeologist, philanthropist and explorer; Mr Arthur Cornthwaite.
Your task to locate Mr Cornthwaite and to let his lawyers know “how to manage his estate”….
You will have a choice from a variety of different pre-made characters and will be provided with a small rules card to help if you have never used this system.
Winning is not something to expect, surviving is sometimes the best we can do.
Title: Blood Tide
System: Abbadon: The Thirteen Seals
GM: Andy
Age: Adult Only (ages 16+)
Genre: Dark Fantasy
Tags: Newbie Friendly, GM’s Own System
Players: 3-5
Content warnings: Occultism, Body Horror, Human Sacrafice
Description: ABBADON The Thirteen Seals is a Tabletop Role Playing Game (TTRPG) that uses a full standard 54-card deck, including Jokers, to determine the outcome of a Character’s actions.
ABBADON is a dark fantasy game that draws inspiration from Diablo and Darkest Dungeon. It takes place in the world of Haven, wherein the Players take on the roles of ill-fated and grim heroes who face perilous odds – hordes of undead, monsters, and demons – to stave off the growing darkness and stop the return of the Lord of Demons, Abbadon.
The Characters will delve into ancient temples, forgotten tombs, the depths beneath cities, and twisting caverns in search of Abbadon’s loyal servants or those loyal to the other lords of Hell, ancient artefacts, and even their fortune in gold and magical items, to help aid them in their fight.
Title: Servants of the Lake
System: Call of Cthulhu 7e
GM: Autumn Unwin
Age: Adult Only (ages 16+)
Genre: Lovecraftian Horror
Tags: Newbie Friendly
Players: 2-4
Content warnings: Cults, body horror, some gore
Description: Servants of the Lake is a perfect introduction to the world of Call of Cthulhu, and a lovely scenario for new players.
Having been hired by a family friend to locate his missing son, who ran away from college to meet up with his girlfriend, the players find themselves at the Squatters Lake Motel. But all is not what it seems….
Call of Cthulhu is a TTRPG of cosmic horror, mystery, and madness. Set in a world inspired by H.P. Lovecraft’s twisted creations, players take on the role of investigators – academics, journalists, actors and others – who suffer the ignominy of uncovering eldritch horrors lurking in the shadows of reality.
Unlike traditional RPGs where the focus is on growing stronger and beating the bad guys, Call of Cthulhu (CoC) is about survival, sanity, and uncovering mysteries. The more you uncover, the greater you risk losing your mind – or worse. Expect eerie cults, unspeakable creatures, and the creeping horror that some truths are better left unknown.
Title: Planet Vanishing
System: Offworlders
GM: Brian Ashford
Age: Child Friendly
Genre: Adventue SF
Tags: Rules Lite, Newbie Friendly
Players: 2-5
Content warnings: Moderate violence likely, but no more than a Saturday morning cartoon
Description: Two years ago anti-capitalist mega-thief Konstantinos Terzis disappeared, along with his cargo ship filled with the hard currency he stole from the Liberty Casino Station. Now you and your crewmates have a lead, apparently he crashed on Planet Vanishing, a dustbowl planet in a sector so remote no-one knows what to call it.
Apparently there’s something weird going on with the gravity here, maybe that why Konstantino’s ship ended up in the dirt? Anyway, no problem. Just find a vehicle and drive up there, it’ll only take a few days and then you’ll be rich! Maybe you’ll even get to see the sand whales.
Planet Vanishing will be run using the Offworlders rules which are light enough for anyone to join in. Also character generation is fast enough that we can start with everyone making the space adventurer they’ve always wanted to play.
Title: Dog Soldiers
System: Dread
GM: Charlie Kelly
Age: Adult Only (ages 16+)
Genre: Supernatural horror
Tags: Rules Lite
Players: 3-5
Content warnings: Horror, monsters, violence, death
Description: Dread is a horror TTRPG (Table Top Roleplaying Game) with one major difference to most others. There are no dice. Instead success is determined by pulling blocks from a jenga tower with harder actions requiring more pulls. Just as in a horror film one mistake can lead to a horrible death, if a player makes the tower fall, their character suffers a grizzly demise.
In this setting the players will be controlling a group of British army soldiers on a training exercise in the Scottish Highlands. Their “mission” will be to reach a point some miles away whilst evading an elite SAS squad trying to hunt them down. Unfortunately for our group, as the sun sinks below the horizon and the forests and glens of the highlands are lit by the pale glow of the moon, this training exercise begins to seem terribly real.
Title: Pop Goes the Weasel
System: Call of Cthulhu
GM: Chris Stewart
Age: Teen (ages 12+)
Genre: Retro Real World SciFi
Tags: Newbie Friendly
Players: 3-4
Content warnings: Just the usual Call of Cthulhu baseline of sanity loss
Description: SUMMER 1978, Miskatonic University, Arkham, MA
Disco rules the airwaves, Pong rules the arcades and computer technology is about to begin a Quantum Leap from industry into the home
An exciting computer architecture, devised by a recent acquisition from MIT, is about to make Miskatonic University world famous, but only if the product works
Can your players help investigate the strange happenings around this new product, before someone else snatches the glory and the market share?
Title: Arcane in the Dark
System: Blades in the Dark
GM: Ciaran O’Sullivan / Sonof0neEye
Age: Teen (ages 12+)
Genre: Blades in the Dark set inside Riot’s Arcane Series.
Tags: Newbie Friendly
Players: 4-6
Content warnings: Comic level violence and potential drug use.
Description: A gang in Zaun seeks to challenge the Chem Barons – using some newly “acquired” Hex Tech. This game is based on Blades in the Dark but uses custom Playbooks based on the hit series Arcane.
Title: The Adventure of the Sword Tournament
System: Pendragon 6e
GM: David Allen
Age: Adult Only (ages 16+)
Genre: Arthurian chivalric romance
Tags: Newbie Friendly
Players: 3-8
Content warnings: Violence, romance [players need not engage with it but it will likely be present]
Description: The year is 510, and Britain is in turmoil. Uther Pendragon perished fifteen years ago, and in the interim raiders and opportunistic barons have been sending the land into a dismal mood. Knights from across the land and beyond it have come to the old Roman settlement of Londinium to fight in a New Years’ tournament and crown a new High King.
But stranger things are afoot in Londinium. The wizard Merlin is about, and the cathedral has become home to a mysterious sword driven into an anvil atop a stone. The land is on the precipice of a new era, and you will be there to witness its beginning.
This game will use the Starter Set of the classic Pendragon system for Arthurian fantasy, originally created by Greg Stafford. You play as young knights or knights-to-be, coming to Londinium for the big event to fight on the team of King Leodegrance of Cameliard. Over the course of the session, you’ll see how the year of 510 unfolds for your characters while learning a new RPG system. Those familiar with Pendragon are more than welcome too, but this scenario is generally aimed at those new to the system.
Pregenerated characters will be provided, as will dice, though additional d6s and d20s are welcome.
Title: Superfast, Go!
System: Spirit of ‘77
GM: Gavin Inglis
Age: Adult Only (ages 16+)
Genre: Seventies TV Heroes, PBTA
Tags: Rules Lite
Players: 3-5
Content warnings: N/A
Description: Make the hero you never got to watch, in the best Seventies TV series they never made. Spirit of ’77 is a PBTA game packed with thrilling action and unlikely situations. Attend the glitzy launch party for an experimental 79-storey robot, deployed a few blocks from downtown. What could possibly go wrong?
Title: The Quest of the Red Blade
System: Pendragon
GM: Iain Nisbet
Age: Adult Only (ages 16+)
Genre: Arthurian Fantasy (with some Horror elements)
Tags: Rules Lite
Players: 2-4
Content warnings: Human (child) sacrifice, dark magic, cannibalism
Description: This scenario is set in the wilds of Cambria, sometime during the reign of King Arthur.
Pre-generated knights will be provided.
The Player-knights are confronted with a difficult moral choice, as the object of their quest is held by an unworthy man who is also their host. Yet there are even more terrible events transpiring at the Castle of the Kite, and what starts as a simple quest for a magical sword soon presents an opportunity to sacrifice dearly held beliefs in the cause of something even greater —or else to descend into the darkest depths of horror and depravity.
Title: Goblins in the City
System: Homebrew
GM: Jamie Prentice
Age: Child Friendly
Genre: Low fantasy goblins
Tags: Rules Lite, Newbie Friendly, GM’s Own System
Players: 2-5
Content warnings: Cartoon violence
Description: You are a small group of goblins. After falling asleep on watch and letting your camp be raided, Chief has ordered you to go into The City and steal all your stuff back. Any additional pranks and mayhem that happens along the way is a bonus.
This is a very rules light game that should be suitable for anyone, I’ll adjust the content to cater for the audience so it should be kid friendly.
Title: The Hunt for Haldraxis
System: Dungeons & Dragons 5e
GM: Jesse
Age: Adult Only (ages 16+)
Genre: cinematic fantasy, tone tbd at table
Tags: NA
Players: 3-5
Content warnings: fantasy violence and death, city destruction
Description: Not but yesterday, a red dragon flew from the mountains and attacked the city of Bygate in the night. Orange flame painted the south side of the city, resulting in the burning of three fields and two homes. Four people were killed, and eleven were gravely injured. The dragon then bellowed his demands to the city from the top of the castle: “In four days, leave me all your gold and jewels in the temple ruins in the mountain, and your city will be safe from the wrath of I, Haldraxis.” He then flew back into the mountains to await his payment. The High Lord, unwilling to bargain with a dragon, knows that there are heroes in his midst who could save Bygate from destruction. You will take up the roles of these heroes, travelling to fight the dragon and either kill him, or scare him off for good.
Title: A Perfectly Ordinary American Independence Day Barbecue
System: Homebrew
GM: Josh Shanks, Angus McEwing, Jason Ebblewhite
Age: Adult Only (ages 16+)
Genre: Mystery, Existential Horror
Tags: Rules Lite, Newbie Friendly, GM’s Own System
Players: 6-12
Content warnings: American Politics (abstracted)
Description: Join the Black family for a perfectly normal Independence Day Barbeque
The sun is shining, the eagles are soaring, and the grill is roaring, and the old spangled banner is flying high and free! Could there be a better time to be an ordinary American than right now, in 80s America? No, of course not!
Whether you voted for the Stripes or the Spots, one thing all Americans can agree on is that there is nothing like getting everyone together to celebrate the Fourth of July for a friendly Barbeque. And this year the Blacks would like to invite you into our humble home for hotdogs, burgers, party games and some of that old fashioned dixie hospitality.
In this LARP players will be paired up in marital pairs as you attend the Black’s famous Independence Day Barbeque celebrations. Take on the exciting role of local pastor, a stay-at-home mom, or the foreman of a local petrochemical plant, and join our other players as we attempt to have a pleasant afternoon of perfectly normal interactions. And maybe you can even try to convince the Mayor to allocate a little bit of funding for your local church fare; or the football coach to give your kid a coveted starting position in the upcoming intervarsity. Or maybe you just want to, very politely, ask the neighbours to cut their hedges.
Whatever is on your mind we are sure you will have a lovely time talking and mixing with everyone from the local community while we cook up a storm on the grill and entertain you with classic party games like “Pin the Tail on the Donkey” and other classic party games.
Your invite is in the mail so RSVP as soon as you can. It’s the polite thing to do!
Title: Riddermound
System: Dragonbane
GM: Mark Palmer
Age: Child Friendly
Genre: Fantasy
Tags: NA
Players: 4-5
Content warnings: None
Description: Seeking glory and riches, whispers of an ancient and valuable crown have drawn you into the realm of Misty Vale. This crown is said to lie in the heart of a burial mound called Riddermound, in the depths of Misty Vale’s forests. Rumored to be haunted by the undead, and a place from which few return, will your vigilance bring you the riches you seek, or will you remain there with the rest of the moldering dead?
Title: O Say Can You See?
System: The Great Martian Tripod Race
GM: Martin Pickett
Age: Teen (ages 12+)
Genre: Steampunk
Tags: Rules Lite, Newbie Friendly, GM’s Own System
Players: 3-5
Content warnings: Colonialism, Imperialism
Description: A bold band of American entrepreneurs have arrived on Mars to explore the southern wastelands. They have contracted a group of local experts to guide them, as they look for somewhere that meets very specific requirements. They also have an awful lot of bulky equipment that they have brought with them from Earth., although most of it seems to be giant pipe sections.
Some might think this is the start of new era of colonial expansionism. Others might welcome the chance to shake up the current order. Whatever happens, Mars will never be the same again.
A game of Scientific Romance and Steampunk adventure, set on the Victorian colony of Mars.
Title: The Castle of the Robber Knight
System: Dragonbane
GM: Michael Paul O’Sullivan
Age: Teen (ages 12+)
Genre: Classic Fantasy
Tags: Rules Lite, Newbie Friendly
Players: 3-5
Content warnings: Some fantasy violence
Description: A grassy hill towers before you. On its crest rests a ruined fortress – the Castle of the Robber Knight. Long ago, a wicked robber knight named Rothgar Wolfsbane plagued this area, pillaging and plundering wherever he could.
He fought against everyone – humans, dwarves, and elves – but it was the orcs who marched on Wolfsbane’s castle and stormed it. Many lives were lost that day, but in the end Wolfsbane fell and his castle was ravaged by flames. Brave fortune hunters have felt compelled to explore the robber knight’s castle in search of ancient treasures, but none have ever returned. Will you be the first?
Title: Honey Heist
System: Honey Heist
GM: Nyx Iwicki
Age: Adult Only (ages 16+)
Genre: Humorous Urban Absurdist Fantasy
Tags: Rules Lite, Newbie Friendly
Players: 3-5
Content warnings: Crime, Harm to Animals, Violence, Crude Humour
Description: HoneyCon 2025 approaches, and as a very well-respected gang of criminals, its prime territory for a heist that could launch your names to stardom. Just one thing: you’re very much an actual, furred, four-legged bear. Which, depending on the day, could either be a boon or a problem.
Within the walls of HoneyCon hides the honey heist of a lifetime, enough honey to set up you and your family for at least maybe like… a generation and a half? If you exercise moderation (not your strongest suit but… still). But that’s not all. An even greater, mysterious prize lies at the center of the convention–prized enough you know there’s a very real chance others will have their eyes on the prize too. It’s simple: strike true, strike fast, and avoid the frankly ridiculous security measures put in place to protect the bees and honey, and then? Profit! And recognition of course, from Papa Bear most of all.
Honey Heist is a light-hearted, beginner-friendly module encouraging whimsy, creativity, and humour! There are only two stats for players to worry about as they travel the halls as the bear of their criminal dreams: Bear and Criminal, and its all about balance.
Title: Guest Ron Edwards runs Original Runequest
System: Original Runequest
GM: Ron Edwards
Age: Adult Only (ages 16+)
Genre: Fantasy
Tags: NA
Players: 4-4
Content warnings: Horror, anxiety, alienation, dissociation, lies, abuse, and violence, plus monsters
Description: We’ll use the 1978/80 RuneQuest rules including inexperienced teen characters in an original setting. Expect horror, anxiety, alienation, dissociation, lies, abuse, and violence, plus monsters.
Title: Five Minus One Equals Murder!
System: Mutant City Blues
GM: Simon Proctor
Age: Teen (ages 12+)
Genre: Super Human Murder Investigation
Tags: NA
Players: 4-6
Content warnings: Murder, some mentions of sex work.
Description: In the world of Mutant City Blues super humans have lived among us since 2015 with roughly 1 percent of the population spontaneously becoming heightened.
For a time in the city of Glasgow a group known as the Five fought super powered criminals in running battles. The called themselves heroes, many called them vigilantes. Still Chulainn, Irn Man, The Thistle, Third Wall and Sapphire were a force to be reckoned with during the turbulent times after the Sudden Mutation Event (SME).
Five years ago they disbanded, there are rumours of fights and tensions within the groups but nothing has been proven. It’s likely the creation of the Heightened Crime Investigation Unit (HCIU) was a catalyst for the teams dissolution.
You are all investigators for the HCIU and you’ve been sent to investigate the death of billionaire tech guru John Sinclair, owner of JS Research a cutting edge robotics research company.
Only there’s a link between this brilliant engineer and the Five, a link that may lead to more deaths.
Title: Crescendo of Violence
System: It’s a bit like Forged in the Dark or Appocalypse World but uses D10s
GM: Stephen L McMorland
Age: Adult Only (ages 16+)
Genre: Cyberpunk with FIlm Noir twist
Tags: NA
Players: 3-5
Content warnings: Violence, crime, vices etc, all the usual stuff you would expect in a Film Noir setting, anything specific can be raised at the table.
Description: (Quoted from the back cover) 2093, New York, a dystopian technological marvel, where concrete high rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets.
Welcome to the world of Synth-jazz, and cybernetics, where the status quo grinds down on the hard-working man and vat grown clone alike, whether you’re the redemption seeking gangster, the one good cop in a corrupt system or the gene modded musician trying to make it big, you’ll be trying to get by in a city that just does not care.
Your group have been asked by Big Louie to sort out a problem, the rewards are great, but the risks are as well, try to survive the night.
Title: The Mall: It’s a Killer Scene Here
System: Liminal Horror
GM: Zoë
Age: Adult Only (ages 16+)
Genre: Horror: The Thing with a 90s suburban setting and a dose of cosmic horror
Tags: Rules Lite, Newbie Friendly
Players: 3-5
Content warnings: Bodyhorror, death, human sacrifice, hallucinations, drugs, people trapped/imprisonment, instances of self-inflicted harm, temporal disorientation.
Description: The Mall: The Thing if it happened in a 90s mall.
Something grotesque has slopped through a crack in reality and slithers amongst you. It is set on reshaping the mall, and everyone inside. Twisting everything in its image: grotesque, squishy, awful.
Players will roll up a character at the start of the game. You’ll play as someone entangled with the mall, before the mall started trying to more actively entangle its inhabitants. Stuck with something unknowable, unbound by any one form, will you be able to work out why this is happening and survive your impending doom?
The Mall will be run using Liminal Horror, a great rules light OSR system. This is going to be a fun game with a healthy dose of body and cosmic horror.
If being trapped in a mall with an eldritch, thing-like monster sounds like fun to you this is the game for you! Flamethrower may or may not be included.