| Title | Upon Reflection |
| System | Cursed Be Our Name |
| GM | Chris Dean |
| Age Rating | Teens (ages 12+) |
| Genre | Super-powered post-apocalyptic fantasy |
| Tags | Newbie Friendly, GM’s Own System |
| Players | 2-4 |
| Content Warnings | You play a group of experienced killers, murdering and violence is a given |
| Description | You are waiting in a ruin in the Burnlands for a contact to bring your reward after killing a reputed assassin. With no sign of your payment in sight, you quickly come under siege as darkness falls. Can you survive the night AND get paid? Cursed Be Our Name is a super-powered apocalyptic fantasy, and an in-development system (from me, a published designer). Every character has a Curse (described by a word, such as “Scorpion” or “Voice”) that gives them a Compulsion to follow, a Mark (a physical or sensory oddity), Inclinations that make them more likely to succeed when influenced by them, and a supernatural Power. Players can choose to spend from limited resources (your Cunning, and Primordium, the cursed energies you manipulate) to gain Effects before rolling, and then try to gain more Effects by rolling d10 dice pools. Effects are spent to define narrative changes, knowledge gained and / or mechanical impacts. |
| Title | The Mouldavian Discrepancy |
| System | The Discworld Roleplaying Game (GURPS) |
| GM | Phil Masters |
| Age Rating | Teens (ages 12+) |
| Genre | Humorous Fantasy |
| Tags | |
| Players | 3-5 |
| Content Warnings | None |
| Description | As the telegraph system expands across the Discworld, it occasionally runs into problems. For example, there’s an accounting discrepancy showing up on the new line into Lower Mouldavia. The Grand Trunk employs people like you to fix problems like this – which may mean struggling through gods-forsaken forests in the depths of winter, climbing broken towers as the winds howl in from the Rim, fending off angry local wildlife, getting mixed up in local politics, and sometimes, even, on a bad day, accountancy. But hopefully you won’t have to go that far this time. A scenario using the (GURPS-based) Discworld Roleplaying Game (2nd edition) |
| Title | Kidnap the Archpriest |
| System | Cairn |
| GM | David Plumly |
| Age Rating | Child Friendly |
| Genre | Fantasy Heist |
| Tags | Rules Lite, Newbie Friendly |
| Players | 2-6 |
| Content Warnings | None |
| Description | The characters have 2 days to infiltrate the fortress of the Church, find and kidnap the Archpriest, and carry him to the docks on board the Angel Wings to be brought to the Immortal Capital before His Dread Majesty. |
| Title | Spire – Life and Soul |
| System | Spire: The City Must Fall |
| GM | Lewis Gillingwater |
| Age Rating | Adult only (ages 18+) |
| Genre | Urban Fantasy, Intrigue, Revolution |
| Tags | |
| Players | 2-4 |
| Content Warnings | Violence, Classism, Colonialism, Drugs |
| Description | Spire is an RPG using the Resistance System which sees you carry out clandestine operations for a semi-religious paramilitary cell to overthrow your high elf masters and retake the mile-high city for the Drow. At a secret meeting or in a dead-drop message, you receive the following instructions: “Infiltrate the birthday celebration of Mr Winters, a prominent Red Row gun-runner and gangster, and kill him. He’s been secretly selling weapons cheap to the Paladins and the City Guard, and the Ministry can’t keep up with the arms race. Don’t make it look like an accident: send a message to anyone who’d side with our oppressors.” |
| Title | Escape From Barak Vesh |
| System | Runesword RPG |
| GM | Greig Watson |
| Age Rating | Adult only (ages 18+) |
| Genre | Sword & sorcery fantasy |
| Tags | GM’s Own System |
| Players | 2-5 |
| Content Warnings | Slavery, generic fantasy violence |
| Description | A desperate race for survival in a hostile land! The bleak Border Hills separate the kingdom of Caroland from the vast steppe-lands of the nomad horse warriors. When a routine patrol goes horribly wrong for one group of Carolander mercenaries, escape is the only option. Will any of our heroes live to see Caroland again? Enemy warriors are not the only obstacle, the land itself presents a challenge in this survival-themed fantasy adventure. Runesword RPG is a rules-light fantasy game inspired by classic sword & sorcery tales. |
| Title | Star Wars: Broken Hologram |
| System | Offworlders |
| GM | Brian Ashford |
| Age Rating | Child Friendly |
| Genre | Saturday morning cartoon Star Wars |
| Tags | Rules Lite, Newbie Friendly |
| Players | 2-5 |
| Content Warnings | Some cartoon violence, space nazis, |
| Description | You and your crew are freelancers in the galaxy of Star Wars. Maybe bounty hunters or criminals (the only moral choice when The Empire makes the law), or maybe even Rebels. You hadn’t heard from your friend and colleague Sef Tilane for months, but you just received a broken hologram message from her. “…be here… …not much time… …help…” She wouldn’t be asking for help if she wasn’t desperate. You know where she sent the message from – the Milagro Corridor is a busy dangerous part of the galaxy where many space lanes meet. Everyone passes through; traders, criminals, rebels and the Empire are everywhere. Sounds like your sort of fun! |
| Title | Slayers of the Blood God |
| System | Black Sword Hack |
| GM | Morgan E |
| Age Rating | Adult only (ages 18+) |
| Genre | Swords and Sorcery Fantasy |
| Tags | Rules Lite |
| Players | 2-5 |
| Content Warnings | Violence, body horror, slavery, cannibalism |
| Description | Vile cults stalk this fair land and the only answer to their meddling is slaughter. Ride out for gold, honour or debt and slay. A classic OSR style adventure with heavy Swords and sorcery vibes. |
| Title | Blasphemers in the Borderlands |
| System | Liminal |
| GM | ABS |
| Age Rating | Teens (ages 12+) |
| Genre | Medieval Horror Investigation |
| Tags | |
| Players | 2-5 |
| Content Warnings | We’ll get Medieval on your ass, Medieval Horror, Medi-evilness, Some dirt and squalor, Poverty, Historical Accuracy, Historical Fantasy, Occult Terror, Bed Bugs, Slurry PIts, Potential Thuggery & Violence, Madness |
| Description | Something is stirring in the Borderlands… Armed with a missive from the Bishopric of Durham empowering them to investigate the calls for help emerging from a village in the Borderlands our team of investigators join forces with a cast of characters from the road to help rid the settlement of whatever evil has befouled it. They soon discover it is much worse than the priest reported… will you prevail? ‘Blasphemers in the Borderlands’ the opening scenario of ‘Unholy Marvels: The Seven Trials of the Guardians of the North’ campaign, the debut collaboration for Dicelings, our new collective working in conjunction with the History and Games Lab at The University of Edinburgh – producing fantasy/horror tinged adventures based on actual medieval textual sources and archaeological evidence and their studies to delight and bedevil in equal measure! Please join us in playtesting this scenario, helping guide us in developing our campaign of medieval malevolent, murder, mayhem and… more… Game- System: Call of Cthulhu Dark Ages – https://www.chaosium.com/cthulhu-dark-ages-3rd-edition-hardcover/. https://chaosium.itch.io/cthulhu-dark-ages has some handouts and resources and a general quick start guide can be sourced here https://www.chaosium.com/cthulhu-quickstart/ ! |
| Title | Starfleet 2270 – Milk Run |
| System | The Code of the Spacelanes |
| GM | Simon Burley |
| Age Rating | Child Friendly |
| Genre | Star Trek the Original Series |
| Tags | Rules Lite, Newbie Friendly, GM’s Own System |
| Players | 2-5 |
| Content Warnings | None |
| Description | Forget the 32nd Century. We always wanted a Star Fleet Academy series set in 23rd Century. Well here it is. Set immediately after The Original Series. You’ll play a group of Cadets on a simple training mission, piloting a shuttle around the Solar System under the watchful eye of your trainer, Lieutenant-Commander Galloway. It’s a milk run. What could possibly go wrong? Players Will Experience: * Role-play forward, player driven 2d6 shenanigans, with an easy-to learn system that generates an unforgettable experience. * You’ll use pre-generated characters from The Original Series in a short, fun, prologue adventure before making your own bespoke unforgettable Star Trek the Original Series cadets. Player Requirements: * No previous experience or knowledge necessary. * But there’ll be enough easter eggs to keep the Trekkies happy. (You spotted the Galloway pull?) GM Style: Narrative-first and cinematic. Player-focused, collaborative emphasising story, improvisation, and memorable character moments. |
| Title | Doctor Who RPG – The Nowhere Men |
| System | Doctor Who RPG |
| GM | Ian Muir |
| Age Rating | Teens (ages 12+) |
| Genre | Sci-Fi |
| Tags | Rules Lite, Newbie Friendly |
| Players | 3-4 |
| Content Warnings | Abduction, Body Horror |
| Description | For years, the peaceful inhabitants of Vendrell Minor have been plagued by shadowy visitors who come at night, appearing from nowhere to prey on the unwary and steal them away. Now, more strangers have arrived. Our time travellers, who have their own problems, but who are about to be drawn into the mystery of the Nowhere Men. This adventure does not feature the Doctor and their companions from the TV show. But don’t let that put you off. I’m sure you’ll be just as good! Player Requirements: Dice, courage, sonic screwdriver. Pre-generated characters will be provided. Shooty dog-thing not included. |
| Title | The Schooling of Tomomi: K-Pop Damsel Hunters |
| System | Manifold |
| GM | Martin Pickett |
| Age Rating | Teens (ages 12+) |
| Genre | Magical girl anime |
| Tags | Rules Lite, Newbie Friendly |
| Players | 3-6 |
| Content Warnings | None |
| Description | An anime adventure for Manifold The King of the Six Elements, one of the magical rulers of the world, has been murdered by Lord Blackstorm who wishes to seize his throne and powers. His heir, the Princess of the Wind and the Earth, has vanished into the mortal world. Tomomi is the beautiful new girl at school, and lots of the kids want to be her friend. You are the students given the task of making sure that Tomomi fits in smoothly. As a result, you have also recently become the Elemental Guardians of the Princess of the Wind and the Earth. Everyone is excited for the special concert being thrown by BLK/STRM, the latest and hottest K-Pop boy band. Rumour has it that the band will pick some lucky kids from the audience to join them on stage! What could possibly go wrong? |
| Title | Horror at Briarfoot Mill |
| System | Winter’s Bones |
| GM | Robert Webb |
| Age Rating | Teens (ages 12+) |
| Genre | Horror – Redwall meets weird fiction and cosmic horror. |
| Tags | Rules Lite, GM’s Own System |
| Players | 2-5 |
| Content Warnings | Moderate horror and violence. |
| Description | I will be running a one shot called Horror at Briarfoot Mill. Once a symbol of hope and compassion, Briarfoot Mill has fallen silent. The great sails have ceased to turn, and the gears within are silent. The Briarfoots themselves have become strange and reclusive, and a series of bizarre events in nearby villages have fueled rumours that something is deeply wrong at the mill. What would you fight for, even if you knew you were going to lose? Winter’s Bones is a game of folk horror, inevitable decay, fleeting hope, and small heroism. The system is designed for short campaigns and tragic, bittersweet stories. The game is a blend of old school/NSR hex-crawling, and modern horror design principles. The core resolution mechanic involves rolling under a skill value on a D20. Players take on the role of Mice, eking out an existence in a world of fleeting summers, and dark, nightmarish winters. As the summer sun fades, and the frost takes hold, terrifying creatures emerge from deep below the surface to terrorize its unfortunate inhabitants. These creatures are the spawn of the ‘Deep Still’, a cold, malignant presence buried far beneath the frostline. The true nature of the Deep Still is unknown. Some Mice have an inkling, but none know the whole truth. The setting is low-magic fantasy, and draws on weird fiction and cosmic horror as its primary influences. Anything touched by the Deep Still is twisted, changed in ways that other Mice dare not speak of. Players spend the summer gathering resources, exploring the world, and preparing for the coming winter. Winter is a desperate struggle for survival against the spawn of the Deep Still. What will you leave behind when winter finally claims you? |
| Title | The Call of Protection |
| System | Call of Cthulhu |
| GM | Valdas |
| Age Rating | Adult only (ages 18+) |
| Genre | Horror |
| Tags | |
| Players | 2-4 |
| Content Warnings | Psychological horror, Body horror, References to assault, Death, References to mental illness |
| Description | 1920s, Arkham The owner of Adler Books, Wren Corbin, has asked you to investigate a delicate matter, his father, Jonah, has gone missing. Jonah’s condition has recently taken a turn for the worse, his memory is not what it used to be, even regarding his loved ones. Up to now, he would occupy his time with various nature books. Wren attributes this decline in health to the death of Jonah’s wife. Duo to your set of skills, you are a decent, if not abrupt, choice to investigate this particular matter. *This is an original scenario by me, written for conventions and being perfected for potential publication. *Pre-gens will be provided. |
| Title | Riddermound |
| System | Dragonbane |
| GM | Mark |
| Age Rating | Teens (ages 12+) |
| Genre | Fantasy |
| Tags | Rules Lite, Newbie Friendly |
| Players | 4-5 |
| Content Warnings | None |
| Description | Seeking glory and riches, whispers of an ancient and valuable crown have drawn you into the realm of Misty Vale. This crown is said to lie in the heart of a burial mound called Riddermound, in the depths of Misty Vale’s forests. Rumored to be haunted by the undead, and a place from which few return, will your vigilance bring you the riches you seek, or will you remain there with the rest of the moldering dead? |
| Title | Pocket Party |
| System | Shuffle (home engine) |
| GM | Aram |
| Age Rating | Child Friendly |
| Genre | Whimsical Multiversal Adventure |
| Tags | Rules Lite, Newbie Friendly, GM’s Own System |
| Players | 2-4 |
| Content Warnings | Universe is created at the table |
| Description | Pocket Party is a fast-paced, whimsical game where you and your friends play as kids who stumble into pocket dimensions. Create your own strange little world, dive into its mysteries, and team up with your friends to protect it from goofy villains and darker forces! 🪐 CREATE YOUR UNIVERSE Each adventurer is the creator of their very own pocket world, a wild playground where friends can live out extraordinary adventures! Every choice, challenge, and laugh you share adds something new to the world you are creating! Lead your friends through your imagination and let them shape it with vivid details, quirky canons, and surprising twists. You’re not just adventuring, you’re building an entire world together, one moment at a time! 🤝 FORM YOUR SQUAD Build your character by collecting cards as you explore, overcome challenges and face your fears to become a true hero of the pocketverse. Every great adventure needs a crew, and yours is made up of the most unique and wonderful kids around the block. Collaborate with your friends to overcome challenge in epic (and sometimes goofy) fashion. Combine your imagination and skill to show the true power of friendship. Take that lonely, bitter villain! 👾 FACE BADDIES Every dream has its nightmare. An unseen threat has been pulling the strings behind your local villains, twisting their goals into something far darker. Travel between dimensions to uncover a sinister plot and stop the forces trying to seize control of your worlds! Investigate, battle, and cast out the shadows off the Pocketverse… but beware: if your fears consume you, this sinister agenda might twist your beloved worlds forever. |
| Title | The Abandoned Onsen Mystery (Version 1) |
| System | Kogarashi |
| GM | Stephen L McMorland |
| Age Rating | Adult only (ages 18+) |
| Genre | Fantasy/Horror/ Ghost story |
| Tags | |
| Players | 3-5 |
| Content Warnings | Psychological horror, existential dread, paranoia, creeping sense of doom, violence, gore and other things will be Lined or veiled as requested by players |
| Description | This is one of three games I will be running over the weekend, same scenario, similar setting but three different systems, the experiment is to see how the mechanics of each game alter the kind of story we tell. It is Feudal Japan (or something very like it) and you each play classic character types, maybe even traditional Japanese fantasy races, if the system supports this, there is a mystery, a place you cannot leave, and a sense of impending doom, can you survive, are you sure your fellow travellers are who they say they are? This is a ghost story, a cautionary tale, an Asian themed adventure. |
| Title | Salamel of Kandershan |
| System | In A Wicked Age |
| GM | Tiggs Cunningham |
| Age Rating | Adult only (ages 18+) |
| Genre | The World of Conan the Barbarian |
| Tags | Rules Lite, Newbie Friendly |
| Players | 4-6 |
| Content Warnings | Violence, possibly horror, possibly implications of sex. Oiled barbarians |
| Description | In Kandershan there lived a man who paid a dreadful price, He paid it once, he paid it twice, he would not pay it thrice, He paid the Moon, he paid the Sun, he almost paid the Earth, To know the truth of Salamel and where she lay in death. In a world that Conan the Barbarian would feel welcome in, go on an epic adventure with mighty heroes to save the world from a looming darkness and uncover the truth that lies at the heart of Kandershan. Consult the oracle to find out what will lies in your future and what obstacles will lie in your path and explore a world of high adventure where magic is still there for all to see and dangerous artefacts, both good and wicked, can still be found. This will be a sandbox game and while not explicitly adult in nature some of the themes and implications of the oracle’s predictions may not be suitable for younger players. |
| Title | :Otherscape – Sub Sandreas |
| System | :Otherscape (Mist Engine) |
| GM | Richard Greene |
| Age Rating | Adult only (ages 18+) |
| Genre | Cyberpunk + Supernatural |
| Tags | Newbie Friendly |
| Players | 3-5 |
| Content Warnings | Violence, corporate exploitation, poverty, enclosed spaces, much and filth |
| Description | The year is 20XX, the place is the subterranean sprawl of Sub Andreas, the polluted urban sprawl built in the parts of the San Angeles Megacity that collapsed into the San Andreas Fault during the Fall and which were then built over and forgotten by the rich elites above. There will be guns, chrome, and ancient myths creeping back into the world. San Angeles runs the length of the Pacific Coast from old Los Angeles to San Francisco and Sub Andreas is where all the crap that flows downhill form that gleaming corporate Megacity ends up. When the Fall happened the automated self-repair systems that were meant to cope in catastrophe were overwhelmed and the fragments of their directing AI went mad. Rather than try to fix the mess, the Corps paved over the top and built anew, leaving the self-repair drones to keep “fixing” the buried city like robotic cancer cells preventing any true rebuilding. Now Sub Andreas is divided up into ten great Courts, each with their own distinct style and territory, and innumerable other burrows, bolt-holes and tunnels holding their own rejects and cultists. They subsist on the waste of the city above, their own razor-sharp wits, and the power of Mythic Sources leaking back in from the edges of the world. You are the weird, the marginalised, the deadly, and the mysterious, and this is your home to fight for. |
